Bow Wow: Storyboarding Isle of Dogs

With
Jay Clarke, moderated by Andrew Amondson
Topics

This year the Berlinale kicks off doggy-style with Wes Anderson’s animated canine caper Isle of Dogs. The film’s lead storyboard artist, Jay Clarke, who already collaborated with Anderson on Grand Budapest Hotel, charts his collaboration with the visionary auteur from development through later phases of the production. Mapping his journey from the storyboards through a live drawing session on the big screen, Clarke reveals his sources of inspiration, his philosophies of drawing and how he imbues his animated creations in films with human emotions. This lively case study also taps into the potentials and practical considerations of storyboarding as the perfect tool to communicate a vision to the entire production team.

Guido Castagnoli

Andrew Amondson

Andrew Amondson is a producer, director and creative whose work includes Emmy award-winning nonfiction series and narrative and documentary films, the most recent of which was commissioned by the Wim Wenders Foundation. He was a member of the Berlinale Talents selection committee from 2004 to 2007 and is currently a member of the production and development team at Studio Olafur Eliasson. He is based in Berlin and Los Angeles.

Jay Clarke

Jay Clarke is a storyboard artist whose career began on WALLACE & GROMIT: THE CURSE OF THE WERE-RABBIT. This led to his role as lead storyboard artist for THE GRAND BUDAPEST HOTEL, which won a Silver Bear and an Oscar for Best Production Design. He storyboarded Wes Anderson’s next animated film ISLE OF DOGS. In 2014, he was honoured by the Art Directors Guild of America. Clarkes next work can be seen in THE FRENCH DISPATCH later this year. He is currently storyboarding at Netflix Feature Animation and creating an illustrated children’s novel.