14.02.2017 - Friedrich Kirschner, Sean Patten, Sarah Thom, Bastian Trost
As a new technology hyped to go mainstream in the near future, Virtual Reality is all the buzz. But the practice of ascribing the spectator an active role is long familiar from the worlds of performance art. Since 1994, much beloved British-German collective Gob Squad has probed the intersections of these fields. Through their simulations of social situations, as well as their non-linear narrations with multiple outcomes, Gob Squad indirectly comments on potentials for role-reversal and agency in VR. In this interactive session, members of the collective share their creative processes and express solidarity with those who also ask themselves what the heck is going on behind these goggles.